Every tile in the set and every hand that scores, drawn by the game itself. These are not pictures of the tiles: they are the tiles, rendered by the same code the table uses, so this page cannot drift out of date.
Hand simulator
Build a hand and see exactly what it pays. Scored by the game's own engine (the same code that settles a real hand), so the answer here is the answer at the table.
The tiles
For playing with real tiles. Key in what you are holding and this reads it back with the game's own hand panel: what the hand is worth so far, how far it is from a hand you are allowed to declare, which tiles would get it there and how many of each are still unaccounted for. Nothing is sent anywhere; it is kept on this device so the page can be closed and reopened mid-hand.
The number on each tile is how many copies are still unaccounted for: nobody has seen them, so they are in the wall or in somebody's hand. Mark anything face up: the ponds, and the tiles in other people's melds. It is optional, and it is what turns that number from a guess into a count.
How to use it at a table
- Before the hand. Set your seat wind and the round wind. Both are worth a faan if you triplet them, and the panel counts them for you.
- Key in your thirteen. Leave the switch on 入手 Into my hand and tap them.
- Each turn. Tap the tile you drew. The panel tells you what to throw, and it names the discard its reading assumes. Then tap that tile in your own row: it leaves your hand and is marked as seen.
- When somebody else throws. Flip the switch to 檯面 Seen on the table and tap it. Whether you can pung, chow, kong or win it comes up on the right, priced, so a call that gets you nowhere says so.
- If you call. Press the button in that offer and the meld is recorded. Tap a meld to take the call back.
- Mis-tapped? 復原 Undo steps back through everything, one action at a time.
This helper only ever sees what you tell it, so it can only be as honest as your typing. It never sees the wall, which is the same limit you play under. The scoring, the shapes and the minimum are the engine's, straight out of the game; the table you are sitting at may keep different house rules, and where it does, the table wins.